IMMORTALS
CHESS // ARENA
GUIDE // VISITORS

How to Play

Everything you need to know to step into the Arena — controls, symbols, and what the engine is telling you.

Moving Pieces

1. Click to Select

Tap any of your pieces. The square lights up cyan and every legal destination shows a dot.

2. Click to Move

Tap a highlighted dot to play the move. A ring means a capture is possible there.

Or Drag & Drop

You can also drag pieces with the mouse or your finger. Both styles work at any time.

Special Moves

Castling

Move your king two squares toward an unmoved rook. The rook jumps over to the king's other side. Cannot be done through or out of check.

Promotion

Push a pawn to the last rank and choose a new piece — usually a queen.

En Passant

If an enemy pawn jumps two squares past your pawn, you may capture it diagonally on the very next move only.

Check & Mate

A red glow on the king means check — you must respond. No legal response means checkmate.

Board Cues

Center Dot
Empty square you can move to.
Outer Ring
Capture available on this square.
Gold Highlight
Last move played.
Cyan Highlight
Your selected piece.
Red Glow
King is in check.
King Badge
Game over — shown on the losing or winning king.

Reviewing Moves

|

Use the arrows under the board to jump to the first, previous, next or last move. You can also click any move in the history bar to jump straight to it.

Symbol Legend

Every glyph you'll see during and after a game.

MOVE QUALITY

After each move Stockfish evaluates the position and assigns a class based on how much winning chance you gained or lost.

!!
Brilliant
A stunning move — sacrifice or hidden idea that finds the only winning path.
!
Great Move
The only good move in a critical position.
Best
The engine's top choice.
Excellent
A strong move, nearly as good as best.
Good
A reasonable move keeping your position healthy.
Theory
A known opening book move.
?!
Inaccuracy
Slightly worse than best — small drop in evaluation.
Mistake
A clear error that worsens your position.
Missed Win
You missed a clearly winning continuation.
??
Blunder
A serious mistake that loses material or the game.

GAME STATES

How a game ends — and the warning signs along the way.

+
Check
The king is under attack.
Checkmate
The king is attacked and has no escape.
Stalemate
No legal moves and king not in check — automatic draw.
Resign
A player gave up the game.
Victory
You won the game.
Defeat
You lost the game.
Draw
The game ended in a draw.

GAME PHASES & SUMMARY

Used in the post-game stats panel.

Opening
The first phase — develop pieces and control the center.
Middlegame
The combat phase — tactics and plans collide.
Endgame
Few pieces remain — king activity and pawns decide.
Game Rating
Estimated performance Elo for the game.
Time
Time control for the game.
QUICK STRIP
!!!?!??+

Ready?